Gaming is not just for kids anymore.
When video games first entered the public consciousness in the 1980s and 1990s, the majority of people that played were children and young adults still clutching their adolescence.
In those days, gaming was a niche industry on the fringes of mainstream entertainment.
Fast forward to today, and gaming has grown into a US$100+ billion per year giant that dwarfs films, TV, books and music. It’s not uncommon to see games with age restrictions, helping people become fitter or even games that make people money.
A far cry from the typical stereotype of spotty kids playing games in their bedrooms, video games have evolved into the most engrossing form of entertainment with more adults ”gaming” than ever before.
What’s even more remarkable, is that it’s all happened in less than a generation.
A far cry from the typical stereotype of spotty kids playing games in their bedrooms, video games have evolved into the most engrossing form of entertainment with more adults ”gaming” than ever before.
What’s even more remarkable, is that it’s all happened in less than a generation.
Written by George Tchetvertakov
Published by Small Caps